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Help / Guide lines

General

Contents

Okay, I’m just going to cover general information in here and bits that haven’t been given a help section (brain dump). So this is defiantly going to get messy. Also, don’t shoot me if I get something wrong, I’m not perfect and make mistakes like everyone else. Anyway, I’m pretty sure the information provided is correct and its what I work by when playing the game. If anything is wrong and more information is required, then just mail me and I’ll see what I can do.

As anyone who has picked up this game and tried it, will know that this is one rock hard game to start with. Hopefully, all my help sections will enable you to start completing levels without having to restart the level a hundred times like I did. Basically, that’s the goal of this web site, to get you started. On that note, I must point one thing out. The help on this site is how I play the game and may not be the best way of playing. 

Now for a very important bit of information that is so important that its going to be in bold and uppercase. READ THE MANUAL. Right, I’ve said it now, so you have read the manual, now go and read it again with out missing any bits, even the boring bits. You’ve done that, now go and read it again. Okay, you think I’m mad, but on the official forum, I see so many questions that are answered if you actual read the manual. This is the only game I’ve played where reading the manual is a requirement to been able to play. So READ THE MANUAL

Scenarios

The game scenarios work on a 20 week season, so the weather patterns cycle through 20 different settings. One nice thing about this, is that they are always the same as the previous year so you can remember when the snow conditions are low. Their is no specific order to do the scenarios in since they ate just different landscape with the same objectives and buildings available. All I can really say is that if you are playing this game for the first time, then do the first three scenarios in order since they introduce you to different problems more gently.

Scenario “Aiguille verte” : Not much problems here really, just the basics.

Scenario “Aneto” : Money management due to distance build and also avoiding avalanche areas.

Scenario “Bellevarde” : The hell of no snow for awhile. Probably the biggest head ach you will come across when starting the game.

Objectives

Their are three types of objects for each level:

Easy Level (+)

Objective’s

Comments

Well, this is suppose to be the easy level, but if your playing for the first time, then it isn’t going to feel easy at all. There are no objectives to make you worry or panic like the other levels apart from the maximum overdraft. So try and make sure you always have 200,000 credits in the bank at all times to cover for when things go bad. As another rule of thumb, try and keep 500,000 credits in the bank before you open the park to the public since money doesn’t come in quickly at the start and you have those running costs to worry about.

Another nice thing about the easy level is the starting credits. Due to having 1,500,000 credits, you can research snow machines (special buildings) before actually opening the park, which for no snow level, makes the game a lot easier.

Everything else can be reached over time and there is no hurry getting their.

Normal Level (++)

Objective’s

Comments

More info to follow when I get round to playing at this level.

Hard Level (+++)

Objective’s

Comments

More info to follow when I get round to playing at this level.

Tracks

Now, this is a very important topic, since a walking guest does not get unhappy, but a polling guest does. So use tracks to channel your guests around the resort and to lifts from ski runs. If you build snow tracks, this will help attract non-sporting guests which can be a problem is the early days of your park, since you have nothing to entertain them.

Long tracks between the resort entrance and your resort village are a bad idea. Yes, you can do this, but it can make the game very difficult, so instead of using a path, you can use a ski lift (excluding drag lift) to help move guests long distances.

Also keep an eye on how your guest are getting from place to place. Sometimes, they don't use your tracks, so you may need to build new tracks around your resort so the guest are moved quickly and swiftly around.